Games....games have changed. In the last 14 years, it's become
less about being unique and having an amazing gameplay concept and more about
seeing which game can draw in the most money by being as generic as possible (
See Every Call of Duty game released after 2010). It's an endless cycle, and
sure as sure can be, gaming is slowly becoming more mainstream in the wrong
kind of way in my opinion. However, This past generation has produced three
amazingly good and unique games. The already reviewed and stunning Tales of Xillia, today's game and a game I'll
review next time. What am I reviewing today you may ask?
Konami's final chapter (chronologically)
of Solid Snake's life, Metal
Gear Solid 4: Guns of the Patriots.
It is the year 2014, five years after the Big Shell went under in
New York City during Sons of
Liberty. Due to his status as
a clone, Solid Snake - at the Age of 42 - has begun rapid age acceleration.
Since the events of MGS2, things, specifically the way the
world works, are different. In the opening scene, Solid Snake gives us a
monologue describing the situation:
"War has changed. It's no longer about nations, ideologies or
ethnicity. It's an endless series of proxy battles, fought by mercenaries and
machines. War, and its consumption of life, has become a well-oiled machine.
War has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged
gear. Nanomachines inside their bodies enhance and regulate their abilities.
Genetic control. Information control. Emotion control. Battlefield control.
Everything is monitored, and kept under control. War has changed. The age of
deterrence has become the age of control. All in the name of averting
catastrophe from weapons of mass destruction. And he who controls the
battlefield, controls history. War has changed. When the battlefield is under
total control, war... becomes routine." - Old Snake
This is all the doing of the Patriots, the organization bent on
ruling the world by "creating context" and censoring the world.
Someone who wants to get rid of the System the Patriots run is none other than
General Pain-in-the-ass Liquid Ocelot, who wants to take over the world by
destroying their AI's. Snake is sent out on a mission by the United Nations to
stop Liquid at all costs, and as secondary objectives from Otacon and Raiden
(who has now become a Ninja) he must destroy the System with a virus and take
care of a former friends daughter. The story...is truly something else. I've
commented before on how game narratives can be about true struggle, but nothing
quite on the level as this. You're an old tired war dog, who's final mission is
the task of saving the world. The game's final act actually portray's this in a
brutal and tortuous way, but it's also fulfilling too. It brings
everything full circle with every character in the Metal Gear Universe, even
people who were minor before this game have some significance now
like Mei Ling. It's an amazing story and a fine conclusion o one of the most
confusing yet astounding game stories since the industry began.
Metal Gear Solid 4 is similar to Snake Eater in terms of it's gameplay,
although of course there are differences. While stealth is still a viable
option and the game encourages you to use stealth, the gameplay is actually a
bit more action based than anything. This is due to the gun launderer, Drebin.
Due to the way that the economy works, Guns are I.D tagged to a soldier via
nanomachines. When Snake picks up an I.D Tagged weapon, he sells it to Drebin
who unlocks the gun for Snake to use. Drebin also sells a bunch of after market
guns and ammo too, and since points are extremely easy to accumulate, you're
going to spend the majority of your time shooting enemies in the face for the
lols. It's this more action-oriented style of play that kinda makes MGS 4 Lose a bit of it's nostalgic charm,
but at around Act 3 Stealth starts to become more needed although the action
still drowns it out. The camouflage system has been updated thanks to
the OctoCamo system. The suit automatically detects environment patterns
and shapes and changes it's design to match that of the surface it's touching.
With that said, Stealth is again dumbed down a bit in order to encourage more
action oriented gameplay. One thing I do love about this game however is it's
customizability. You can customize most guns wdown to everything minus the
colour and gun performance. You can attach a Shotgun to the bottom of your M4,
with a Laser Sight, Suppressor and an ACOG sight to boot. There is so
much depth to this system that you'll be economizing for ages trying to save up
for that one part you need to increase your accuracy with a weapon or trying to
see which attachments you prefer on your gun. You also can download
songs, Camo and guns off of the MGS
4 Extras menu for free, which
is Konami's way of saying thanks for playing. I love it when developers do that
in their games. Overall, I think it's extremely fun, but the stealth is a bit
too muted for a Metal Gear game.
I think it's hard to say that this game looks anything butt
stunning. Until this game came out, people were doubting he power of the
PlayStation 3. Sure, Uncharted looked nice and all but there was nothing really
impressive until this beast came along. it's a similar story to Metal Gear Solid 2: it's the attention to detail that
matters the most here. You'll be walking around and one minute you walk on top
of a counter and then a glass bottle smashes and alerts a nearby guard.
Meanwhile, the glass bottles contents are leaking out everywhere, staining
the carpets and walls. The environments look simply beautiful, from the dreary
and drab Middle East, to the lush South American Jungle to the harsh snowfields
of Shadow Moses Island (which makes a glorious HD Comeback), Metal Gear Solid 4 is simply a technical triumph.
One of the ingenious ways that the soundtrack works is
the implementation of the Apple iPod, a Gadget that allows you to play music
you've acquired via download or on the battlefield. Containing classic tracks
from previous games and one of the all time, if not THE all time best Final
Boss theme song, there is no other word that can describe this games soundtrack
quite like the word masterful. I give full credit to the composer and Sound
Director and the terrific job they did here.
As the finale to the greatest over-arching gaming plot in
history....how does MGS 4 fare? Well, simply put it has to be
one of the greatest games ever made. A plot worthy of the silver screen with
identifiable and relatable characters, intense although at times misguided
gameplay, AMAZING graphics and sound....MGS 4 has it all. While not perfect, it's
damn close to being perfect.
Story: 10
Gameplay: 8
Graphics: 10
Sound: 9.2
Personal Enjoyment: 9.5
FINAL SCORE FOR METAL GEAR SOLID 4: GUNS OF THE
PATRIOTS: 9.34/10
Think im a 40 sumthimg clone Im starting to crack abit
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